// Bismarck

[Window Titles]
Window00=Bridge 
Window01=Helm


Fixed Window30=Forward Right
Fixed Window31=Right
Fixed Window32=Rear Right
Fixed Window33=Rear
Fixed Window34=Rear Left
Fixed Window35=Left
Fixed Window36=Forward Left

Fixed Window37=Down  



//----------------------------------------------
[Views]
VIEW_FORWARD_WINDOWS=MAIN_PANEL
VIEW_FORWARD_ZOOM=0.31
VIEW_FORWARD_EYE= 0.0,15.0,20.0 //lat-vert-hor
VIEW_FORWARD_DIR=18.0, 0.0, 0.0


VIEW_FORWARD_RIGHT_WINDOWS=30
VIEW_FORWARD_RIGHT_ZOOM= 0.0
VIEW_FORWARD_RIGHT_EYE= 30.0,0.0,200.0 //lat-vert-hor
VIEW_FORWARD_RIGHT_DIR= 10.0,4.0,230.0


VIEW_RIGHT_WINDOWS=31
VIEW_RIGHT_ZOOM= 0.31
VIEW_RIGHT_EYE=-15.0,0.0,-30.0 //lat-vert-hor
VIEW_RIGHT_DIR=  3.0,0.0, 90.0


VIEW_REAR_RIGHT_WINDOWS=32
VIEW_REAR_RIGHT_ZOOM= 0.31
VIEW_REAR_RIGHT_EYE= 10.0,0.0,-320.0 //lat-vert-hor
VIEW_REAR_RIGHT_DIR=-21.0,1.0, 315.0


VIEW_REAR_WINDOWS=33
VIEW_REAR_ZOOM= 0.31
VIEW_REAR_EYE= -5.0, 0.0,-300.0 //lat-vert-hor
VIEW_REAR_DIR=-17.0,-1.0,  20.0


VIEW_REAR_LEFT_WINDOWS=34
VIEW_REAR_LEFT_ZOOM= 0.31
VIEW_REAR_LEFT_EYE=-11.0,0.0,-60.0 //lat-vert-hor
VIEW_REAR_LEFT_DIR=  3.0,0.0,197.0


VIEW_LEFT_WINDOWS=35
VIEW_LEFT_ZOOM= 0.31
VIEW_LEFT_EYE=-20.0,0.0, 50.0 //lat-vert-hor
VIEW_LEFT_DIR= -6.0,0.0,175.0


VIEW_FORWARD_LEFT_WINDOWS=36
VIEW_FORWARD_LEFT_ZOOM= 0.31
VIEW_FORWARD_LEFT_EYE= -6.0,0.0,300.0 //lat-vert-hor
VIEW_FORWARD_LEFT_DIR=-11.0,0.0,150.0

//------------------------------------------

VIEW_DOWN_WINDOWS=37 // OPC
VIEW_DOWN_ZOOM=0.0
VIEW_Down_EYE= 0.0,0.0,0.0 //lat-vert-hor
VIEW_Down_DIR= 0.0,0.0,0.0  //upwards,0,rear

//--------------------------------------------------------
//--------------------------------------------------------

[Window00]
file=Bridge.bmp
size_mm=800
windowsize_ratio=1
position=2
visible=1
ident=Mainpanel

gauge00=Cessna182s!Switches,			147,0,129,44
gauge01=fletcher_ship!clock,			761,0,49,44
gauge02=fletcher_ship!heading_indicator,	297,270,91,71
gauge03=fletcher_ship!speed,			 59,267,38,37
gauge04=SimIcons!Map Icon, 			157,336,15,15
gauge05=SimIcons!GPS Icon, 			157,356,15,15
gauge06=Radar,                		764,289,52,26 



[Window01]
file=Gunsight.bmp 
size_mm=800,600
windowsize_ratio=1
position=2
visible=0
ident=Gunsight

gauge00=24hind.hudcmp2,  		 403,380,60  
//gauge01=switch9_O!switch,		 710,304,30,30, boom2.wav[100]
gauge02=SeatAdj_grey!SeatAdj_grey,695,395,56,59
gauge03=Beech_Baron!Strobe Lights,710,360,25,20


//--------------------------------------------------------
//--------------------------------------------------------

[Fixed Window30] //  
file=9.bmp
size_mm=800,600
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=30



[Fixed Window31] // Feuerleitgerät
file=6.bmp 
size_mm=1024,768
position=7
visible=0
ident=31
render_3d_window=1
nomenu=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000



[Fixed Window32] //  
file=3.bmp
size_mm=1024,768
position=0
visible=0
window_pos=0.0,0.0
window_size=1.000,1.000
ident=32



[Fixed Window33] //    
file=2.bmp
size_mm=1024,768
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=33



[Fixed Window34]   //    
file=1.bmp // 15 cm Zwilling
size_mm=1024,768
position=0
visible=0
window_pos=0.0,0.0
window_size=1.000,1.000
ident=34

gauge00=Beech_Baron!Strobe Lights,662,721,35,35
 

[Fixed Window35] //  Vordere Aufbauten bbd
file=4.bmp 
size_mm=1024,768
position=7
visible=0
ident=35
render_3d_window=1
nomenu=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000



[Fixed Window36] //  
file=7.bmp
size_mm=1024,768
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=36



------------

[Fixed Window37] // OPC
file=OPC.bmp
size_mm=1024,768
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=37


//--------------------------------------------------------

[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=6600