// Bismarck [Window Titles] Window00=Bridge Window01=Helm Fixed Window30=Forward Right Fixed Window31=Right Fixed Window32=Rear Right Fixed Window33=Rear Fixed Window34=Rear Left Fixed Window35=Left Fixed Window36=Forward Left Fixed Window37=Down //---------------------------------------------- [Views] VIEW_FORWARD_WINDOWS=MAIN_PANEL VIEW_FORWARD_ZOOM=0.31 VIEW_FORWARD_EYE= 0.0,15.0,20.0 //lat-vert-hor VIEW_FORWARD_DIR=18.0, 0.0, 0.0 VIEW_FORWARD_RIGHT_WINDOWS=30 VIEW_FORWARD_RIGHT_ZOOM= 0.0 VIEW_FORWARD_RIGHT_EYE= 30.0,0.0,200.0 //lat-vert-hor VIEW_FORWARD_RIGHT_DIR= 10.0,4.0,230.0 VIEW_RIGHT_WINDOWS=31 VIEW_RIGHT_ZOOM= 0.31 VIEW_RIGHT_EYE=-15.0,0.0,-30.0 //lat-vert-hor VIEW_RIGHT_DIR= 3.0,0.0, 90.0 VIEW_REAR_RIGHT_WINDOWS=32 VIEW_REAR_RIGHT_ZOOM= 0.31 VIEW_REAR_RIGHT_EYE= 10.0,0.0,-320.0 //lat-vert-hor VIEW_REAR_RIGHT_DIR=-21.0,1.0, 315.0 VIEW_REAR_WINDOWS=33 VIEW_REAR_ZOOM= 0.31 VIEW_REAR_EYE= -5.0, 0.0,-300.0 //lat-vert-hor VIEW_REAR_DIR=-17.0,-1.0, 20.0 VIEW_REAR_LEFT_WINDOWS=34 VIEW_REAR_LEFT_ZOOM= 0.31 VIEW_REAR_LEFT_EYE=-11.0,0.0,-60.0 //lat-vert-hor VIEW_REAR_LEFT_DIR= 3.0,0.0,197.0 VIEW_LEFT_WINDOWS=35 VIEW_LEFT_ZOOM= 0.31 VIEW_LEFT_EYE=-20.0,0.0, 50.0 //lat-vert-hor VIEW_LEFT_DIR= -6.0,0.0,175.0 VIEW_FORWARD_LEFT_WINDOWS=36 VIEW_FORWARD_LEFT_ZOOM= 0.31 VIEW_FORWARD_LEFT_EYE= -6.0,0.0,300.0 //lat-vert-hor VIEW_FORWARD_LEFT_DIR=-11.0,0.0,150.0 //------------------------------------------ VIEW_DOWN_WINDOWS=37 // OPC VIEW_DOWN_ZOOM=0.0 VIEW_Down_EYE= 0.0,0.0,0.0 //lat-vert-hor VIEW_Down_DIR= 0.0,0.0,0.0 //upwards,0,rear //-------------------------------------------------------- //-------------------------------------------------------- [Window00] file=Bridge.bmp size_mm=800 windowsize_ratio=1 position=2 visible=1 ident=Mainpanel gauge00=Cessna182s!Switches, 147,0,129,44 gauge01=fletcher_ship!clock, 761,0,49,44 gauge02=fletcher_ship!heading_indicator, 297,270,91,71 gauge03=fletcher_ship!speed, 59,267,38,37 gauge04=SimIcons!Map Icon, 157,336,15,15 gauge05=SimIcons!GPS Icon, 157,356,15,15 gauge06=Radar, 764,289,52,26 [Window01] file=Gunsight.bmp size_mm=800,600 windowsize_ratio=1 position=2 visible=0 ident=Gunsight gauge00=24hind.hudcmp2, 403,380,60 //gauge01=switch9_O!switch, 710,304,30,30, boom2.wav[100] gauge02=SeatAdj_grey!SeatAdj_grey,695,395,56,59 gauge03=Beech_Baron!Strobe Lights,710,360,25,20 //-------------------------------------------------------- //-------------------------------------------------------- [Fixed Window30] // file=9.bmp size_mm=800,600 visible=0 nomenu=1 render_3d_window=1 window_pos=0.0,0.0 window_size=1.000,1.000 ident=30 [Fixed Window31] // Feuerleitgerät file=6.bmp size_mm=1024,768 position=7 visible=0 ident=31 render_3d_window=1 nomenu=1 window_size= 1.000, 1.000 window_pos= 0.000, 0.000 [Fixed Window32] // file=3.bmp size_mm=1024,768 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=32 [Fixed Window33] // file=2.bmp size_mm=1024,768 visible=0 nomenu=1 render_3d_window=1 window_pos=0.0,0.0 window_size=1.000,1.000 ident=33 [Fixed Window34] // file=1.bmp // 15 cm Zwilling size_mm=1024,768 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=34 gauge00=Beech_Baron!Strobe Lights,662,721,35,35 [Fixed Window35] // Vordere Aufbauten bbd file=4.bmp size_mm=1024,768 position=7 visible=0 ident=35 render_3d_window=1 nomenu=1 window_size= 1.000, 1.000 window_pos= 0.000, 0.000 [Fixed Window36] // file=7.bmp size_mm=1024,768 visible=0 nomenu=1 render_3d_window=1 window_pos=0.0,0.0 window_size=1.000,1.000 ident=36 ------------ [Fixed Window37] // OPC file=OPC.bmp size_mm=1024,768 visible=0 nomenu=1 render_3d_window=1 window_pos=0.0,0.0 window_size=1.000,1.000 ident=37 //-------------------------------------------------------- [Default View] X=0 Y=0 SIZE_X=8191 SIZE_Y=6600